Story

This is Rai, the protagonist of this story.

During his childhood, Rai heard certain stories about an antenna that granted freedom, to have signal forever, without worries.

The stories said that this freedom was to be found in the dungeon of Jeya.

The TVs around him tried to convince everyone that it was impossible, but Rai only became more determined to achieve his goal.

A neighbour always talked about how a friend's son had managed to get the antenna.

Rai prepared himself for his journey and finally, at the age of 15, he set off in his search of freedom...

Controls

WASD - Movement

E - Levers

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorsJose 'Yiro', SmashPlays1999, Elucidark, Elizabeth
GenrePuzzle
Made withGodot
TagsLudum Dare 49
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Playstation controller
LinksLudum Dare

Comments

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Una idea fresca para un juego que te hace pensar.

Una muy buena idea y bien ejecutada, divertido y entretenido. 

(+1)

This was a challenging experience for sure, specially the last level of the game where it took me like 30m to beat, maybe it didn't help either that I have really bad memory. 

Here are my feedback after completed the game:

- The initial text where you tell the story, it was kinda scrolling faster than I could read it.

- It would have been really helpful if you let me know that you can turn OFF some of the ON levers to open new paths, I kinda guess it after mindlessly wandering around the map a couple of minutes on Level 2, probably my own fault since I usually don't play puzzle games. Maybe some kind of level 0, tutorial thingy to explain just the basic mechanics of the game would have been enough.

- Also, for Level 3, it's too long and makes the player backtrack a LOT to open the final hall, turning this more tedious than challenging/fun since you don't have any kinda of clue for which switch opens/closes what door until you repeat the process many, MANY times.

- Some of the text (the last text when you beat the game) it was unreadable for me because of the static effect.

Overall, I enjoyed the game, I'm all in for a challenging puzzle game, it plays good, with some nitpicking things I listed above. I'm eager to see your next project, cheers!.

(+2)

Nice gamejam game. It's minimalist but it has a very neat presentation. Sometimes I felt overwhelmed but I guess that's the point. 

I would only say that a section in the tutorial to indicate that a lever can activate/deactivate multiple doors would enhance the experience.  But in general I enjoyed playing it. Congratulations! :D