This was a challenging experience for sure, specially the last level of the game where it took me like 30m to beat, maybe it didn't help either that I have really bad memory.
Here are my feedback after completed the game:
- The initial text where you tell the story, it was kinda scrolling faster than I could read it.
- It would have been really helpful if you let me know that you can turn OFF some of the ON levers to open new paths, I kinda guess it after mindlessly wandering around the map a couple of minutes on Level 2, probably my own fault since I usually don't play puzzle games. Maybe some kind of level 0, tutorial thingy to explain just the basic mechanics of the game would have been enough.
- Also, for Level 3, it's too long and makes the player backtrack a LOT to open the final hall, turning this more tedious than challenging/fun since you don't have any kinda of clue for which switch opens/closes what door until you repeat the process many, MANY times.
- Some of the text (the last text when you beat the game) it was unreadable for me because of the static effect.
Overall, I enjoyed the game, I'm all in for a challenging puzzle game, it plays good, with some nitpicking things I listed above. I'm eager to see your next project, cheers!.
Nice gamejam game. It's minimalist but it has a very neat presentation. Sometimes I felt overwhelmed but I guess that's the point.
I would only say that a section in the tutorial to indicate that a lever can activate/deactivate multiple doors would enhance the experience. But in general I enjoyed playing it. Congratulations! :D
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Una idea fresca para un juego que te hace pensar.
Una muy buena idea y bien ejecutada, divertido y entretenido.
This was a challenging experience for sure, specially the last level of the game where it took me like 30m to beat, maybe it didn't help either that I have really bad memory.
Here are my feedback after completed the game:
- The initial text where you tell the story, it was kinda scrolling faster than I could read it.
- It would have been really helpful if you let me know that you can turn OFF some of the ON levers to open new paths, I kinda guess it after mindlessly wandering around the map a couple of minutes on Level 2, probably my own fault since I usually don't play puzzle games. Maybe some kind of level 0, tutorial thingy to explain just the basic mechanics of the game would have been enough.
- Also, for Level 3, it's too long and makes the player backtrack a LOT to open the final hall, turning this more tedious than challenging/fun since you don't have any kinda of clue for which switch opens/closes what door until you repeat the process many, MANY times.
- Some of the text (the last text when you beat the game) it was unreadable for me because of the static effect.
Overall, I enjoyed the game, I'm all in for a challenging puzzle game, it plays good, with some nitpicking things I listed above. I'm eager to see your next project, cheers!.
Nice gamejam game. It's minimalist but it has a very neat presentation. Sometimes I felt overwhelmed but I guess that's the point.
I would only say that a section in the tutorial to indicate that a lever can activate/deactivate multiple doors would enhance the experience. But in general I enjoyed playing it. Congratulations! :D